﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace Projeto3D
{
    class Creditos : SceneBase
    {
      Texture2D creditos;


      public override void start()
      {
                    
          //creditos = (Game1.self.Content.Load<Texture2D>("fundo")); 

          
      }
      public override void update(GameTime gameTime)
      {
      }

      public override void draw(SpriteBatch spriteBatch)
      {
        
      }

      public override void terminate()
      {

      }


    }
}